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Latest Article: Cisco Ccnp / Bcmsn Exam Tutorial: Dynamic Trunking Protocol (dtp)

When you're studying to pass the BCMSN exam on the way to earning your CCNP certification, you're going to add to your CCNA knowledgebase every step of the way. Nowhere is that more than configuring a trunk between two switches.

You know that IEEE 802.1Q ("dot1q") and ISL are your two choices of trunking protocols, and you know the main differences between the two. What you might not have known is that there's a third trunking protocol that's running between your Cisco switches, and while it's a transparent process to many, you had better know about it for your BCMSN and other CCNP exams!

The Cisco-proprietary Dynamic Trunking Protocol (DTP) actively attempts to negotiate a trunk link with the remote switch. This sounds great, but there is a cost in overhead - DTP frames are transmitted every 30 seconds. If you decide to configure a port as a non-negotiable trunk port, there's no need for the port to send DTP frames.

DTP can be turned off at the interface level with the switchport nonegotiate command, but as you see below, you cannot turn DTP off until the port is no longer in dynamic desirable trunking mode. (Dynamic desirable is the default mode for most Cisco switch ports.)

SW2(config)#int fast 0/8

SW2(config-if)#switchport nonegotiate

Command rejected: Conflict between 'nonegotiate' and 'dynamic' status.

SW2(config-if)#switchport mode ?

access Set trunking mode to ACCESS unconditionally

dynamic Set trunking mode to dynamically negotiate access or trunk mode

trunk Set trunking mode to TRUNK unconditionally

SW2(config-if)#switchport mode trunk

SW2(config-if)#switchport nonegotiate

When you're working with Cisco switches in a home lab or rack rental environment, run IOS Help regularly to see what options are available for the commands you're practicing with. Cisco switch ports have quite a few options, and the best way to find them is with one simple symbol - the question mark!

Chris Bryant - EzineArticles Expert Author

Chris Bryant, CCIE #12933, is the owner of The Bryant Advantage, home of free CCNP and CCNA tutorials, The Ultimate CCNA Study Package, and Ultimate CCNP Study Packages. For a FREE copy of his latest e-books, “How To Pass The CCNA” and “How To Pass The CCNP”, just visit the website! You can also get FREE CCNA and CCNP exam questions every day! Pass the CCNP exam with The Bryant Advantage!

Article Source: ezinearticles.com
Latest Article: Cisco Ccnp / Bcmsn Exam Tutorial: Static Vlans

BCMSN exam success and earning your CCNP certification requires you to add to your knowledge of VLAN configuration. When you studied for your CCNA exam, you learned how to place ports into a VLAN and what the purpose of VLANs was, but you may not be aware that there are two types of VLAN membership. To pass the BCMSN exam, you must know the details of both types.

In this tutorial, we'll take a look at the VLAN type you are most familiar with, the "static VLAN". As you know, VLANs are a great way to create smaller broadcast domains in your network. Host devices connected to a port belonging to one VLAN will receive broadcasts and multicasts only if they were originated by another host in that same VLAN. The drawback is that without the help of a Layer 3 switch or a router, inter-VLAN communication cannot occur.

The actual configuration of a static VLAN is simple enough. In this example, by placing switch ports 0/1 and 0/2 into VLAN 12, the only broadcasts and multicasts hosts connected to those ports will receive are the ones transmitted by ports in VLAN 12.

SW1(config)#int fast 0/1

SW1(config-if)#switchport mode access

SW1(config-if)#switchport access vlan 12

% Access VLAN does not exist. Creating vlan 12

SW1(config-if)#int fast 0/2

SW1(config-if)#switchport mode access

SW1(config-if)#switchport access vlan 12

One of the many things I love about Cisco switches and routers is that if you have forgotten to do something, the Cisco device is generally going to remind you or in this case actually do it for you. I placed port 0/1 into a VLAN that did not yet exist, so the switch created it for me!

There are two commands needed to place a port into a VLAN. By default, these ports are running in dynamic desirable trunking mode, meaning that the port is actively attempting to form a trunk with a remote switch in order to send traffic between the two switches. The problem is that a trunk port belongs to all VLANs by default, and we want to put this port into a single VLAN only. To do so, we run the switchport mode access command to make the port an access port, and access ports belong to one and only one VLAN. After doing that, we placed the port into VLAN 12 with the switchport access vlan 12 command. Running the switchport mode access command effectively turns trunking off on that port.

The hosts are unaware of VLANs; they simply assume the VLAN membership of the port they're connected to. But that's not quite the case with dynamic VLANs, which we'll examine in the next part of this BCMSN tutorial.

Chris Bryant - EzineArticles Expert Author

Chris Bryant, CCIE #12933, is the owner of The Bryant Advantage, home of free CCNP and CCNA tutorials, The Ultimate CCNA Study Package, and Ultimate CCNP Study Packages. For a FREE copy of his latest e-books, “How To Pass The CCNA” and “How To Pass The CCNP”, just visit the website! You can also get FREE CCNA and CCNP exam questions every day! Pass the BCMSN exam with The Bryant Advantage!

Article Source: ezinearticles.com
Latest Article: ¿Como jugar al Backgammon
El juego de mesa backgammon es uno de los juegos mas antiguos del hombre. Se dice que las primeras variaciones del juego comenzaron en el antiguo Egipto, Area Mesopotámica y Antigua Roma. Desde entonces, el juego ha evolucionado, cambiado de nombre varias veces y dispersado a diferentes partes del mundo. Actualmente es un pasatiempo original alrededor de los Estados Unidos, Asia del Este, Europa y Medio Oriente.

Para comenzar a jugar necesitas a un compañero, dos dados y una tabla de backgammon especial. La tabla esta dividida en dos lados con divisiones numeradas de 1 a 24. Puntos 1 a 6 son la llegada, 7 a 12 la salida. 13 a 18 el punto medio.

Al comienzo del juego, cada jugador tiene dos fichas en el punto 24, 3 fichas en el punto 8, 5 en el punto 13 y 5 en el punto 6. Cada jugador tira los dados y el puntaje mas alto comienza la jugada.

El que comienza mueve las fichas de acuerdo a la posición opuesta de las agujas del reloj, desde su punto de partida para llegar al punto de partido del oponente.

El objetivo del backgammon es mover tus fichas hasta llegar al punto de partida de tu adversario y luego removerlas del tablero. La velocidad del progreso del juego es determinada por los resultados de los dados.

Cada jugador tira dos dados en cada turno, y deber una o dos fichas de acuerdo al número que salio en cada dado. Puede mover una ficha sumando el puntaje de los dos dados, o mover dos. Por ejemplo, si el resultado del dado es 5 y 4, puedes mover una ficha 9 lugares o mover una 5 y luego otra 4 para adelante.

Si los dados salen dobles, un numero dos veces, puedes mover las fichas 4 veces en vez de dos. Es decir, si sale un doble 2, moverás 2 lugares cuatro veces. En ese caso puedes o mover una ficha 8 veces, 2 fichas cuatro lugares, 4 fichas dos veces o la combinación que elijas que requiera dos lugares 4 veces.

Puedes mover una ficha a un casillero que hay solo una de tu oponente, y así la "comes". Luego, esta ficha es ubicada en la mitad del tablero, llamada el bar.

Tu oponente puede volver a jugar una vez que puedo ubicar a la ficha en algún casillero de su llegada que no este ocupado por mas de una ficha tuya. Por ejemplo, si tira los dados y sale 2 y en ese casillero no hay ninguna ficha o solo una tuya, el puede entrar y seguir sus jugadas. De lo contrario, deberá esperar a su turno y volver a intentarlo.

Una vez ubicadas todas tus fichas en el casillero de llegada de tu oponente, deberás comenzar a removerlas del tablero. Es decir, si tiras los dados y sale 1 y 2 puedes mover una ficha del casillero 1, si sale 2, puedes mover una ficha del casillero 2 y así sucesivamente.

Si tu oponente no ha removido ninguna ficha mientras que tu has removido 15, tu ganas el juego y viceversa. Lo mismo ocurre si tu has removido 15 fichas y el tiene algunas en el medio comidas, (sin aun haber removido ninguna) tu ganas el juego.

El juego es muy entretenido e inteligente que te puede acompañar en muchas ocasiones. Disfrútalo!
Article author: Jack Reider
 


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